A mobile app for an effective business concept that delivers produce and groceries to your door along with a compost pickup service–making food waste convenient and accessible for the eco-conscious individual.

CLIENT
Springboard (hypothetical)
MY ROLE
UX/UI Designer, Researcher, UX Strategist
TEAM MEMBERS
solo project with mentor feedback
TIMELINE
6 weeks
TOOLS
Sketch, Figma, Invision, Optimal Workshop,
Photoshop, Illustrator
SCOPE & CONSTRAINTS
None, we were given complete creative freedom
with the aim of completing the project in 2 months.
BACKGROUND
For this project, I decided to address a problem that I find in my own life which is challenges with reducing food waste. Food waste by households is a major contributor to greenhouse gas emissions. Research revealed that people need convenient and accessible solutions to reduce their own food waste, especially when it comes to composting.
SOLUTION
The Food Cycle mobile iOS app is designed for a dual produce subscription box and composting service business concept that makes reducing food waste easy and convenient for the eco-conscious individual.
For as long as I can remember, I’ve tried to minimize my impact on the environment and have been following a vegan diet for a year now. One of the issues I continue to struggle with is wasting food and I’ve noticed it’s a global problem. About 1/3 of the global food supply goes to waste every year contributing to a third of all greenhouse gas emissions annually. In the US alone, 30-40% of all food ends up in landfills, with over half of this waste coming from households (Source: http://www.fao.org/save-food/resources/keyfindings/en/).
How might we make reducing food waste easy and convenient for the eco-conscious individual?
My research revealed that there are various obstacles preventing people from reducing waste, including access to composting and a lack of convenience with current solutions relating to time and level of effort. I also learned that composting is the easiest and only comprehensive way to tackle food waste.
Food Cycle allows people to sign up for a subscription service that conveniently delivers cosmetically flawed yet fresh produce, tied together with a small composting pickup service, upon delivery of your produce box. For this project, I designed the iOS mobile app that would accompany this service. The primary features include:
Signing up for subscription boxes can be a lot of set up. To streamline and make the experience as easy as possible, I added the ability to sign up with social and scan credit card information.


In order to meet users' individual needs, they can modify their box and add other grocery essentials, all in the shop.

I decided to follow the UK Design Council's Double Diamond methodology to make sure that my design decisions were supported by user research and feedback. This process included:

Using both qualitative and quantitative research methods, I started off with secondary research to uncover existing information on the subject.
The most important findings from my desk research were:
Methodology:
An eight-question screener survey was first conducted to find participants who:
I also wanted to quantify what food waste reduction methods are currently used by people most frequently. Meal planning was the most popular response followed by throwing items in the trash.

After the interviews I used an affinity diagram to help sort all the findings.


Insights
Next, I used all of the qualitative data I gathered during the research process to create two personas.
I identified two types of users, both similar in their core values. Both care about reducing their waste and living a more sustainable lifestyle.
Dedicated Maribeth is the person who goes above and beyond and can get overwhelmed from the amount of effort she puts into the cause, but it doesn’t stop her.
Practical Anne, our primary persona, is so busy juggling other aspects of her life, it’s difficult to find time or a convenient way to incorporate better practices into her lifestyle.




I started brainstorming solutions ideas to the various problems revealed from my research synthesis, such as forgetting about food and difficulty or shyness when it comes to sharing food with neighbors.
I ideated on several solutions, some inspired by current apps in the market like the Olio food sharing app and kitchen inventory apps.
The issue with these solutions in the sketches to the right was that they were not convenient, in fact, they added more tasks for the user.

The winning solution ended up being more than a digital product--a dual compost pickup and produce/grocery delivery service which addresses the pain points of Practical Anne and Dedicated Maribeth:
Something I really enjoy is brainstorming product strategy and design simultaneously. I love thinking about how a design actually becomes a real product on the market, how it could be profitable, what are the success metrics once launched, etc. To me, brainstorming strategy and design should happen concurrently, not as two separate entities to avoid misalignments between the user and business goals.
Key Performance Indicators
Ways of Increasing Profit
By adding the composting service, I created a unique value proposition in a market with competitors that focus on food waste prevention through food delivery. I performed a heuristic analysis on three competitors based on Jakob Nielson’s ten usability heuristics. I focused on three of the ten usability heuristics because they are most relevant to the goals defined for my product.
I noticed there was a lot of room for improvement when it came to the usability of my two direct competitors, Imperfect Foods and Farm Fresh to You. Beyond the unique value proposition that Food Cycle provides with its composting service, designing a killer UX would help distinguish my solution from the competition by resolving user pain points faced on these other applications. During the design phase, I applied what I learned from the analysis.
After defining 5 user stories, I created user flows for the critical paths, or red routes, which are tasks that deliver the most value to users (I identified three from the user stories). These helped me define what screens need to be designed.



I ran an open card sort using Optimal Workshop with 8 participants to ensure the content on the app would be organized in a logical order before continuing forward with my sketches.
This exercise validated the information architecture that I had envisioned which I utilized to develop the sitemap.


I sketched the basic details and content for each of the screens represented in my user flow diagrams. This allowed me to test my ideas quickly and iterate my designs faster based on feedback from test participants.
In a series of five, 10-15 minute guerilla usability tests, I tested my sketches using the Marvel app to gain feedback on the user flows.
Test Completion Rate: 80%
Feedback:
Mid-fidelity wireframes and wireflows were created to visualize the path that the users follow. This helped me make sure the solution's process was complete.





Referring back to my personas and research, I noted the importance for the solution to be easy and simple. The brand would have to represent this as well as reinforce positivity to help turn negative emotions around food waste into a fun challenge. Thus, Food Cycle’s brand attributes were established as fresh, natural, fun, simple, friendly, and sustainable.





Methodology:
Five tasks were given to complete:



The following minor issues were found in this round of testing:
This was my first time designing an entire project and utilizing the design thinking process. It was exciting to hear that a few of the users were excited about the Food Cycle business concept and recognized its convenience and inclusivity for people who want to compost but live in areas or buildings that don’t provide it. Most users were happy with the app and found it easy to navigate and nicely designed! This feedback tells me my solution is headed in the right direction by addressing the pain points defined in my user personas.
Follow widespread UI patterns and conventions–don’t try to reinvent the wheel without a really good reason. The onboarding checkout flow was widely accepted by users who liked the quick process, but one user mentioned that an additional confirmation screen would have been appreciated.
Small changes can have a significant impact on the user experience. I learned the value of A/B testing with this project when I made a text change on a CTA for the customize box flow I tested with users. Although the change wasn't perfect in this case, the improvement was noticeable in the second round of usability testing resulting in improved task completion.
selected works –
Norton – Protection ReportProduct Design
Norton – Cloud Backup RedesignUX/UI Design
Billy AppResearch, UX/UI Design
Lido LearningUX Design
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